
Mobius Mania Mobile
Company: User Experience Studios
Job Title: Game & Level Designer, Developer, Artist
Engine/Language: Unity 4 & C#
Software: Gimp
Platforms: Mobile
Team Size: 1
Overview
Mobius Mania is an endless sidescroller. The goal of Mobius is for the player to be able to use their skills and abilities in order to survive as long as possible. The player will be presented with an endless and dangerous environment that will test their reflexes and concentration while they attempt to avoid death and obtain a new high score. By utilizing their abilities to jump and change the size of their character, the player can try to avoid the different obstacles and "run" through the game. Facilitating competitive play, players will feel the urge to constantly beat their own scores and compare it with friends.
Primary Duties
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Designed and developed main mechanic and character controller systems using Unity & C#.
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Created, designed, and balanced game puzzles.
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Designed, built, and revised all facets of the gameplay mechanic systems.
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Developed randomly spawning pool of level assets that creates endless environment.
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Designed and animated the character, and environmental assets using Gimp.
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Designed and built UI/UX elements and menu system using Gimp, Unity, & C#.
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Created game design document which included all gameplay mechanics, and level designs.
Development Overview
Tools & Language: Unity & C#
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Developed character controller systems in C#.
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Designed and developed main size changing & jumping ability system.
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Developed randomly spawning pool of level assets that creates endless environment.
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Developed environmental puzzle mechanics & elements.
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Programmed HUD elements like score and touch buttons for mobile.
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Scripted the pause and start menu systems including save, quit, controls, and credits menu elements.