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Mobius Mania

Company: University Project

Job Title: Game & Level Designer, Developer

Engine/Language: Unreal Engine

Software: Gimp

Platforms: PC

Team Size: 6

Overview

Mobius Mania is an endless sidescroller. The goal of Mobius is for the player to be able to use their skills and abilities in order to survive as long as possible. The player will be presented with an endless and dangerous environment that will test their reflexes and concentration while they attempt to avoid death and obtain a new high score. By utilizing their abilities to jump and change the size of their character, the player can try to avoid the different obstacles and "run" through the game. Facilitating competitive play, players will feel the urge to constantly beat their own scores and compare it with friends.

Primary Duties

  • Designed and developed main mechanic and character controller systems.

  • Created, designed, and balanced game puzzle sections.

  • Designed, built, and revised the gameplay mechanic systems.

  • Designed and built "wall tags" for the environment using Gimp.

  • Helped to create game design document which included all gameplay mechanics, and level designs.

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