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Spiral Speedster

Company: User Experience Studios

Job Title: Game Designer, Developer, Artist

Engine/Language: Unity 5 & C#

Software: Blender, Gimp

Platforms: Mobile

Team Size: 1

Overview

Spiral Speedster is a 3rd person endless runner based game. The player controls a speedster that is continually using fuel, if it runs out or you hit a wall it is game over. Spread throughout the endless level are refueling stations that the player must hit in order to survive. The distance the player travels will be their final score.

Primary Duties

  • Designed and developed main mechanic and character controller systems using Unity & C#.

  • Designed, built, and revised all facets of the gameplay mechanic systems.

  • Developed randomly spawning pool that creates endless environment.

  • Designed and created ship and environmental assets using Blender.

  • Designed and built UI/UX elements and menu system using Gimp, Unity, & C#.

  • Created game design document which included all gameplay mechanics.

Development Overview

Tools & Language: Unity & C#

  • Developed tilt-based character controller systems in C#.

  • Designed and developed main weapon systems.

  • Developed randomly spawning pool of level assets that creates endless environment.

  • Programmed HUD elements like score and touch buttons for mobile.

  • Scripted the pause and start menu systems including save, quit, controls, and credits menu elements.

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