
Destructorbs
Company: Delve Studios
Job Title: Game & Level Designer, Artist
Engine/Language: Unity 5 & C#
Software: Blender, Photoshop
Platforms: PC
Team Size: 3
Overview
Destructorbs is still in the prototype stage
Destructorbs is a third-person grapple-based shooter. Players are pitted against each other in a multitude of different environments.
Primary Duties
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Designed main mechanics abilites, and character controller systems.
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Created, designed, and balanced multiplayer maps.
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Designed, built, and revised all facets of the environmental assets and gameplay mechanic systems.
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Hosted playtests and collected feedback/data from players to improve puzzles and game flow.
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3D Modeled, designed, and animated the characters, weapons, and environmental assets.
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Designed and created UI elements using Photoshop and Unity UI System.
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Created and maintained game & level design document which included all gameplay mechanics, level designs, and story details.
Design Overview
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Designed main mechanics, abilites, and character controller systems.
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Created, designed, and balanced multiplayer maps.
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Designed, built, and revised all facets of the environmental assets and gameplay mechanic systems.
Art Overview
Tools: Blender & Gimp
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Designed & created all 3D models used in the game like characters, weapons, abilities, and level assets.
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Optimized poly count on models to insure the best play and build quality, which includes high FPS.
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Designed and built materials within Unity which provide low computing power but look great.
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Animated all assets like weapons, characters, level elements, and more using the built in Unity Animation tool.
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Built prefabs for assets which saved a lot of time when building levels and placing assets.
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Designed & created menus and visual aesthetic including buttons, sliders, and menu boxes.
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Documented all aspects of the UI & UX systems in place.