

Company: User Experience Studios
Job Title: Game & Level Designer, Developer, Artist
Engine/Language: Unity 5 & C#
Software: Blender, Photoshop, Probuilder
Platforms: PC
Team Size: 1
Overview
The Testing Floor is a FPS & Side Scroller environmental puzzler. Using the tools at their disposal, the player must get from Point A to Point B in a maze/puzzle like level. Your main tool/weapon is the Cu83r that fires TPs and stores/releases Power Cubes. Players can teleport to TPs while they are in their line of sight. Power Cubes grant certain abilities to the player when they are stored in the Cu83r, they also can provide power to certain objects like doors, lifts, turrets, etc. You must make your way up though all the different floors to find what awaits you at the top.
Primary Duties
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Designed and developed main mechanic and character controller systems using Unity & C#.
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Created, designed, and balanced game levels (130+ FP & Side Scroller) using ProBuilder & Unity.
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Designed, built, and revised all facets of the environmental puzzles and gameplay mechanic systems.
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Hosted playtests and collected feedback/data from players to improve puzzles and game flow.
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3D Modeled, designed, and animated the character, weapon, and environmental assets using Blender.
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Designed and built UI/UX elements and menu system using Gimp, Unity, & C#.
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Created game design document which included all gameplay mechanics, level designs, and story details.
Design Overview
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Designed main mechanics such as character controller, teleportation, and Power Cubes abilities.
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Designed environmental puzzle mechanics & elements like Redirectors, large fans, bouncing/falling platform, moving pistons, and powered doors/bridges.
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Designed over 130+ first person and side scroller levels utilizing all game mechanics.
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Built, revised, balanced, and debugged all levels and environmental puzzles.
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Hosted playtests and collected feedback/data from players to improve puzzles and level flow.
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Created and maintained Game & Level Design Documents which included all gameplay mechanic details, environmental puzzle examples, visual examples, story overview, and more.
Development Overview
Tools & Language: Unity & C#
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Developed both first person and side scroller character controller systems in C#.
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Designed and developed main tool mechanic systems such as teleportation, store & use Power Cube abilites, and more.
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Developed main Power Cube mechanics & abilities such as Pull/Push, Power Interaction, Enhanced Movement, and Destroy Teleport Projectiles.
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Created Emitter mechanics like shoot through, teleport through, destroyed once hit, destroys everything, and player only pass-through.
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Developed environmental puzzle mechanics & elements like Redirectors, large fans, bouncing/falling platform, moving pistons, and powered doors/bridges.
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Programmed HUD elements like crosshair boom, icon system controller, ammo systems, and more.
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Scripted the pause and start menu systems including save, quit, controls, and credits menu elements.
Art Overview
Tools: Blender & Gimp
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Designed & created all 3D models used & seen in the game like character, tool/weapon, and level assets.
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Optimized poly count on models to insure the best play and build quality, which includes high FPS.
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Designed and built materials within Unity which provide low computing power but look great.
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Animated all assets like Cuber tool, main character, level elements, and more using the built in Unity Animation tool.
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Built prefabs for assets which saved a lot of time when building levels and placing assets.
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Designed & created menus and visual aesthetic including buttons, sliders, and menu boxes.
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Documented all aspects of the UI & UX systems in place.